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by smokel
980 days ago
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I totally agree that this was the opinion of many demosceners. However, my point is that this would seldom be the opinion of the general public. The demoscene grew organically, and trying to define what it should be about seemed a bit silly. The artificial limits, such as 64K or 4K intros sure were fun to compete with, but they make little or no sense to the uninitiated, and were pretty much arbitrary. It was actually what put me off a bit -- I enjoyed the demoscene to learn new things and to experiment with computers in total freedom. I had no need for artificial limitations set out by competitions, and never really cared much for the gatherings of socially less developed boys who smelled pretty bad (even though I exactly matched that profile myself :). I really liked the contrarian groups who faked a lot. In Nooon's "Stars" (1995) a 3D bee is rendered with a complete wing missing, to fake a high poly count.
"Transgression 2" by MFX may also be a good example of what I am trying to convey here. Obviously it was not real-time ray tracing, but what was it? It puzzled me for weeks! |
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