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by spencerflem 983 days ago
LibGDX is still alive and well, and just released a new version recently. The API is relatively "finished" which imo is very nice and means old tutorials still work, and there's some exiting things maybe happening with getting the kotlin version to work on web without GWT (which is java only)
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This is cool, is there even a mildly successful recent game made with it?
Sandship (not sure when released) was updated in Feb and has over a million downloads: https://play.google.com/store/apps/details?id=com.rockbite.s...

Zombie Age III has 10m downloads.

Deep Town: Idle Mining Tycoon has 10+m downloads (updated this year).

Space Haven is from 2020 with over 6k reviews on Steam.

(Open Source) Unciv has 6k stars: https://github.com/yairm210/Unciv

Cool! Thanks for following up. I wonder if there is a room for LibGDX going forward now that Godot is getting big. I expect to see some consolidation among open source engines, with Godot becoming the big all-purpose engine and things like Love and Ren'py for more niche use cases.
Godot is very different. It's closer to a Unity competitor. Most games, should go with Godot.

LibGDX is more low level. It's like a java wrapper around OpenGL with some nice libraries for: math/sprites/algorithms/gc-friendly data structures/other structures (octrees etc) and abstracts away platform specific details in most cases so you can have the same code for android/ios/desktop/web.

Ingress is also LibGDX, but they switched to Unity for Pokemon GO.

Godot and LibGDX have pretty different goals, I don't see them as competing
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