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by mortenjorck
982 days ago
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Hard to believe the original Gaussian Splatting paper is still less than three months old, given the explosion of new techniques in recent weeks. It's wild to see the state of the art in environment and object capture suddenly advancing this quickly – beyond the obvious applications like real estate, I wonder what else GS will end up transforming. |
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The paper I think your referring to made the interesting leap that a 3d radiance field could be rerendered out as a field of Gaussian splats, and that this would probably run faster in modern GPU pipelines for real-time performance. It looks like they also have the nice property of being able to be shifted around in memory quickly hence the animation property seen here.