|
|
|
|
|
by bane
982 days ago
|
|
To be at risk of an "AcKchYuALly". Gaussian Splatting has been around since at least the early 90s. There's even a few old games made with the technique. The paper I think your referring to made the interesting leap that a 3d radiance field could be rerendered out as a field of Gaussian splats, and that this would probably run faster in modern GPU pipelines for real-time performance. It looks like they also have the nice property of being able to be shifted around in memory quickly hence the animation property seen here. |
|