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by IggleSniggle
978 days ago
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I don't think there's any complaint about the gestures. The complaint is about discoverability of these gestures. It was practically major news when "someone discovered" that you could navigate the iPhones cursor by holding down the spacebar (turning it into a trackpad). Meanwhile, I only learned yesterday that if you hold down Option on macOS when you click the WiFi menu-bar, it gives you a bunch of legitimately useful info...it's the only menubar item that does something like this as far as I can tell, although it does harken back to an era when you could almost always get denser/expert context menus by holding down Option. There's very little natural discovery. And this is made worse when the gestures don't consistently work for you. This is common for older people who develop "zombie finger" where contact with a touchscreen only sometimes activates the capacitive screen, but if they knew they were otherwise doing the gesture "correctly" they might be okay. Another fun one is that my Apple Watch just updated, and the swipe left/right gesture doesn't do anything anymore (it used to change watch faces). It took me longer than I care to admit hire long it took me to find out that I needed to Force Touch or Long Press in order to access a new menu where I can swipe left/right to change the face. Other gestures were also just straight up removed. There was no explanation and no tutorial. These are just small examples of many. I do want power-user features. I just want them to be defined cohesively, so that once you've learn discovery for one set of gestures, you can easily access your "cheat sheet" for deploying them in new contexts, even for Apple applications you've never used before. |
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Everything from the small font sizes, inconsistently sized window/dialog close buttons, the animations and sound effects, to the terrible text contrast in dark mode makes it a really 2nd rate UX.
Windows has its own disasters, but Windows 11 -- IMO -- is the better OS from a UX perspective.