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by Ensorceled 975 days ago
I like this, quick and simple to use. For example, adding images to tokens was a breeze .

Couple of suggestions from a heavy user of Roll20 ...

Too many menus and all look slightly different: you have left and right panels, the menu and the hover tool bar. Put the menu at the top of the right panel and, if you close it, have a simple < button at the top right to open it again. This would eliminate the weird space between the Action Widget and the right sidebar. Could the right and left action bars be merged?

There appears to be no way for the DM to fix a mistake such as a player accidentally ending their turn early.

Some data entry tasks (e.g. setting character scores) have unnecessary steps, like I have to click "Set Strength" instead of just having a pull down. And I have to set each stat individually and click update instead of setting all 6 and then have one update button. Stats really should also have a point buy and standard array options, most people I know use one of these.

Same will spell selection ... each spell slot is a selection instead of a "Pick 6 1st Level Spells" or "Pick 2 Cantrips" multi-select.

1 comments

Wow, great feedback. Thanks! Someone else suggested something similar about the main menu and the right sidebar. I can't quite picture what that would look like but I'll definitely experiment with it. And on merging the left and right sidebars, I have considered that but couldn't really figure out a way to make it work - I don't want people to ever miss the action thats happening the left sidebar. Everything else makes total sense to me - agreed on all of them. Thanks again for checking it out!
Might be worth looking at how Godot let's users position right/left side bars. Leave it up to users what the final composition looks like. Focus on opinionated logic that enables endless menu composition, not deciding your users preferences.

Perhaps add a notification icon for when users need to be made aware some result is ready for their review/acknowledgement.

The title of the right bar could just be the menu pull down showing the current selection instead.

[ < v Add Tokens ]

Yeah, for the player the left bar being the "battle log" and the right bar being their character isn't a bad UX if the rest of the clutter is reduced.