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by YakiSauce 976 days ago
Wow, great feedback. Thanks! Someone else suggested something similar about the main menu and the right sidebar. I can't quite picture what that would look like but I'll definitely experiment with it. And on merging the left and right sidebars, I have considered that but couldn't really figure out a way to make it work - I don't want people to ever miss the action thats happening the left sidebar. Everything else makes total sense to me - agreed on all of them. Thanks again for checking it out!
2 comments

Might be worth looking at how Godot let's users position right/left side bars. Leave it up to users what the final composition looks like. Focus on opinionated logic that enables endless menu composition, not deciding your users preferences.

Perhaps add a notification icon for when users need to be made aware some result is ready for their review/acknowledgement.

The title of the right bar could just be the menu pull down showing the current selection instead.

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Yeah, for the player the left bar being the "battle log" and the right bar being their character isn't a bad UX if the rest of the clutter is reduced.