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by stcredzero 5190 days ago
I do want to build a real one. However, I was going to build in command lag as part of the game. Weapons would be player "aimed," but they would be beam weapons that would activate if there were a weapons "lock" and if the ship were pointed in the right direction. There would also be missiles and area effect weapons. The point is to design a game based on dodging and positional tactics.
3 comments

>The point is to design a game based on dodging and positional tactics.

Sounds familiar...

http://en.wikipedia.org/wiki/Spacewar!

PS: If you could do the awesome phosphor glow of the oscilloscope that the PDP used for a display; It'd make your game even more awesome.

Sounds familiar...(Spacewar)

I'm old enough to have played the Arcade Cabinet version of this game as a kid. Not exactly what I'm talking about, but perhaps an inspiration.

PS: If you could do the awesome phosphor glow of the oscilloscope that the PDP used for a display; It'd make your game even more awesome.

I'll keep that in mind.

>I'm old enough to have played the Arcade Cabinet version of this game as a kid. Not exactly what I'm talking about, but perhaps an inspiration.

I knew it wasn't exactly what you were talking about, but the general concept is similar. I like to think of it as an improved iteration.

>I'll keep that in mind.

If you're not sure what it looks like:

http://www.youtube.com/watch?v=7bzWnaH-0sg

Though for the sake of modern players eyes, pretend that the flickering never happened. (;

(More footage showing a full round: http://www.youtube.com/watch?v=MvGzAvNLcew)

EDIT: Considering what you've said in other comments. Maybe the best way to implement this would be a skin that players can buy as an upgrade?

Nooooo. Use http://en.wikipedia.org/wiki/Xpilot instead ! Far more fun.
You should make ships distinguishable so informal alliances can form.
Yes. Please do.