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by morsch
5185 days ago
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I'm not sure headphone tech is in need of levelling up, or what the auther thinks is: "Existing hearing aides have directional microphones, can distinguish between talking and background noise, and connect pretty seamlessly with other devices." What good is a directional microphone and why (and lacking a microphone, how?) would a headphone distinguish between voices and background noise? My headphone already connects seamlessly using an ubiquitous connector. It's wired, yes, but bluetooth options do exist and I'm quite happy not having another battery to worry about. As far as I know, there is already some crossover between in-ear headphone and hearing aid technology. Excellent in-ear phones are available for less than 100 USD. Some people don't know of them, some people don't want to spend more than 20 bucks, some people prefer over/on-the-ears. |
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Lacking any context there is no way to answer your question. Tools do not have any intrinsic value, a tool's value is derived from its application to a problem.
It seems as if you are approaching headsets purely as a means of music reproduction. There are many applications of headsets where audio fidelity is not the only/primary concern. The reference to augmented reality in the first paragraph seems to imply that the author is concerned with more than just how crisp Jerry's guitar sounds at the beginning of Fire on the Mountain. Don't get me wrong I love crispy guitar solos but they are not the end all be all of headsets.
For a really neat and demanding headset application take a look at the C4OPS headset system by Silynx[1]. The C4OPS and others like it are headset systems for combat communications. There are a lot of sounds in combat; some of the loud ones (gunshots/explosions) you would like to hear at a lower volume / with less fidelity and some quiet noises (teammate whisper/footsteps behind you) you would like to be more aware of.
[1] http://sofrep.com/4246/act-of-valor-radio-comms-2/