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by chii
977 days ago
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> T&C back in 2019 when they promised to never change it retroactively again. it's not about changing it, it's about including a clause in the T&C that the version they signed is the version in perpetuity for their version of software (obviously, an upgraded version may have the T&C changed). Unreal has this clause iirc, but not in unity. |
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Their founder/CTO (who seems to be MIA these days) published this back in 2019:
https://blog.unity.com/news/updated-terms-of-service-and-com...
"For this reason, we now allow users to continue to use the TOS for the same major (year-based) version number, including Long Term Stable (LTS) builds that you are using in your project."
Which is something they presumably "forgot" about...