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by seabass-labrax 991 days ago
Very impressive! I suspect I'm not alone among the HN crowd in being curious to know how this AI works; I presume it is some kind of ANN?

It's clearly not perfect when compared to rigging and skinning by a skilled artist, but it's pretty good. As someone who has done a large amount of 3D computer graphics myself, I think one would need close to a year of experience to be able to consistently produce something as good as what this tool can.

4 comments

Hello! One of the ML Engineers of Anything World here. I'm really glad that you appreciated the tool and I trully hope that it can be part of your stack and help you on your design.

We can't say all the details about what's under the hood, but you guessed it right. We indeed use ML models that we trained. It's part of a multi-step end-to-end ML pipeline that analyses not only the original mesh you upload, but also the texture and even semantics from the object it represents. Based on that we generate rigging and animations using also proprietary ML models.

Like you said, it's not perfect, but our ML models are learning every day and we just started! I really invite you to use the tool and see that it can be used as a starting point even by skilled artists to have an initial sketch and work from it.

Hope to have helped on your questions, and if you need more details, please feel free to reach out to us!

I'm guessing since the website says "We have developed proprietary Machine Learning algorithms" they won't really share any fun technical details :(

> but it's pretty good

Yeah, seems alright in order to bootstrap something. Like many of these new AI/ML workflows, I don't think they'll replace any professionals, as the results are still lacking without human intervention, but I think many (including this) is a huge time-saver for professionals who can use it as a starting point and then modify it from there, rather than doing everything from scratch.

Hello Capableweb! We appreciate your interest in trying out our new animation service.

While we can't disclose all the technical intricacies, we can share that our approach involves the use of ML models, Neural Networks, and a series of refinement steps to enhance rigging and deliver more refined animations. We are aware that our current rigs and animations may not be flawless, but I want to emphasize our unwavering commitment to continual improvement.

For any additional inquiries or if you need further clarification, please don't hesitate to reach out to us via Discord or by emailing us at hello@anything.world. Your feedback and support are greatly appreciated!

I don't know how the rigging works, but the animation might follow some principles from learned motion matching https://www.ubisoft.com/en-us/studio/laforge/news/6xXL85Q3bF...

I don't think it can handle arbitrary models, they likely have a library of bipedals and quadrapeds.

Hey! We can't share much what details of our ML pipeline for now but I can say that's a good guess :-) And you're right, we have bipeds, quadrupes, flying animals, vehicles, etc and we can actually handle any arbitrary model that belongs to one of those categories.

You can check our tool here at https://app.anything.world/animation-rigging

Very cool, thanks for sharing. Anything.world looks very useful, great work on this release!.
Thank you! Your feedback means a lot for us.
Its most likely some skeleton building based on distance from skin, probably with some ML model based on trained datasets.

Animation looks like basically figuring out which part of the model moves the most based on training data ( legs for humans, wings for anything that has wings, 4 legged vs 2 legged), and then there is some gradient applied based on dynamic relation of mass with body parts reacting to the movement.

Sorry, we can't disclose all the technical intricacies, we can share that our approach involves the use of ML models, Neural Networks, and a series of refinement steps to enhance rigging and deliver more refined animations. You can check our tool here at https://app.anything.world/animation-rigging and please give us feedback