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by gabereiser
991 days ago
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While I commend his efforts, it’s not even remotely MMO. A few thousand can be handled by one server. One beefy server, but one server nonetheless. I’m talking about 10,000+ players. Where you need clusters of servers and synchronization techniques. There have been some small multiplayer games that have tried to pass as mmo’s but without the player base in the 10k+ range, you never encounter certain classes of engineering problems. |
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Your "synchronization techniques" pale in the face of destructible terrain.