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by gabereiser 991 days ago
While I commend his efforts, it’s not even remotely MMO. A few thousand can be handled by one server. One beefy server, but one server nonetheless.

I’m talking about 10,000+ players. Where you need clusters of servers and synchronization techniques.

There have been some small multiplayer games that have tried to pass as mmo’s but without the player base in the 10k+ range, you never encounter certain classes of engineering problems.

1 comments

Going by your logic. Nothing is an MMO. Minecraft is a significantly more demanding game than some cooldoen based ability activator where you can only hit things you click on or hit with an area attack and yet it is possible to have thousands of players on one big server.

Your "synchronization techniques" pale in the face of destructible terrain.

Except in Minecraft, the world is voxel so to sync destructible terrain I only need to send the x,y,z of the block removed.

Going by my logic, there are MOG’s and there are MMOs. Guild Wars 2, World of Warcraft, EverQuest 2, games where thousands of people can be on screen at once, where that server instance is synchronized with the rest of the cluster, for one seamless virtual experience. I’d say half of the self-proclaimed mmos ever really reach massively-multiplayer status. Games like Dota 2 and CS2 are played by millions but I wouldn’t say it’s an MMO because each match it’s 5v5.

Realm vs Realm or World vs World mechanics explain my perspective perfectly.

> World of Warcraft

The original release of World of Warcraft had a limit of a few thousand per server too. It's only much later that this got increased. In the classic MMO era there's really only EVE Online that pushed to 10k and beyond, and never in the same star system. Single star system was limited to around 500 people for the game to still be playable. It's only later that they added time dilation which allowed for thousands to be in a single system at once.

Yeah and Ultima Online was the same. I’m not talking about 1999’s definition of an MMO, when people were still using dialup.
None of those MMOs can handle thousands of players on the screen at once.