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by vanderZwan
992 days ago
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> Nothing is preventing current pipelines to define that the opposite direction (splat looking at the camera) has a special color (black, zero-alpha, blend of blurred splats between camera and splat, etc) Wouldn't you need to know that there is no other camera view from the opposite direction? (sorry if dumb question, haven't actually looked at how GS are generated from input data) |
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However in most cases this will simply cut off as soon as you view a surface from the other side, so it kind of makes sense to add some special handling for that scenario. Especially since it can be hard to properly fit a discontinuity like that.
As it currently stands I imagine the reflection trick would be unable to work if you had a camera view from the other side, which is not ideal.