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by contravariant
993 days ago
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I can't be considered an expert either, but from what I understand they're currently using spherical harmonics (or some others set of basis functions) to model how a surface emits light from various directions. However in most cases this will simply cut off as soon as you view a surface from the other side, so it kind of makes sense to add some special handling for that scenario. Especially since it can be hard to properly fit a discontinuity like that. As it currently stands I imagine the reflection trick would be unable to work if you had a camera view from the other side, which is not ideal. |
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