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by MBCook 991 days ago
But that won’t help Meta.

This really feels like a Quest 2 + 1, which is fine. Same but better specs.

But the site appears to me like it’s positioning it as a Vision Pro competitor when it’s not even in the same league. “We have AR too so it’s the same!” The Vision Pro seems very clearly marketed at a different segment and primary use case to me.

The problem is that if Apple (or a 3rd party on the platform) figures it out I think there’s a good chance it can’t work well on a significantly cheaper headset like the Quest 3.

Then the Quest 3 may be the cheap thing that doesn’t do what people want. Like when you didn’t get an XBox 360 at Christmas because mom/dad got you a $25 TV plug-in Pac-Man game because “it’s the same thing”.

But Meta wants in on the party. And I feel like they’re trying to get their sales before the Vision Pro comes out and immediately becomes the thing that they get very unfavorably compared to (except price). Just like they rushed out a pre-announcement this was coming around the Vision Pro announcement.

Even if Apple face plants or never finds “it”and the Vision Pro isn’t successful I don’t see Meta being either. All these years and it’s still kind of “eh”.

2 comments

I feel like the "killer app problem" is not unique to the Quest, but the whole VR ecosystem. I'm being cautiously optimistic Apple will finally break through and find an app that will appeal to the masses, and even though the price is not attainable for 95% of the population, that will trickle down and find it's way to the broader market.
As stated before, YMMV, because the killer apps for me have been iRacing and DCS in VR. If you aren't into simulation games, VR isn't really there yet for your genre. FPS's are getting there, kinda. Your brain still has to remind your body to crouch. Beatsaber, tennis, there's some novelty games but if you're asking yourself why would you buy VR, you already answered your own question. You shouldn't. Apple's headset, like the iPhone, will take some time to get apps working and finding their market fit. I do have hopes that Apple's headset brings VR into a more "stable" marketplace. Instead of just the few niche titles here and there that you play with Valve's headset or Oculus/Meta Quest.

Simulation games will ALWAYS benefit from more VR, more hardware, more wheels, more human interface controls.

Are there any good sites for tracking "use this for this" with relation to VR?

I feel like this is what I really want to know. "I built a custom car cockpit, and use it, and it's awesome"

I agree fully. It’s not unique to the Quest. They’re just the most successful player so far (I think).

Apple isn’t target VR (though it works), they’re trying something different. So I’m curious if it succeeds.

Shooting to be the Android to Apple's Apple in this market doesn't seem like the least sensible strategy.