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by sBqQu3U0wH
999 days ago
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I heard from someone who actually works in the industry (as engine developer) that companies usually don't use Unity out-of-the-box and write their own tools and extensions (e.g. memory management) and change parts of the engine as the needs vary greatly depending on the game they are making. Not sure how common that really is though. |
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FWIW my experience in gaming has been that Unity is exceptionally powerful and allows game developers to create games that would otherwise require an entirely separate dev team to support the engine. When I first learned game dev, the code sections were almost entirely devoted to interacting with the underlying graphics libraries (OpenGL or DirectX) and hardly any to creating powerful features in a game. Now, using something like Unreal or Unity is akin to using a web framework like Ruby on Rails or Laravel.
* The source is available to view and modify