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by protocolture
998 days ago
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My limited experience with Unity was that, if you are planning to do something the Unity way, its very easy to bootstrap and start just coding cool features. Which is why theres a proliferation of Unity store assets + cheap gameplay on steam. But if you want to do something a bit more complex, like modifying 3d objects in flight based on unit interaction, not only are you fighting an uphill battle, but the documentation is all out of date and mostly wrong. Because Unity isnt just an engine, its a set of default addons to that engine, and each of those addons was written to be just generic enough, but mostly just enable people to start making FPS and RTS games really quick. If you want to step outside that paradigm you are basically just engine coding again. |
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