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Just to clarify, Steam came out in 2003 and GFWL in 2007. Initial Steam was a horrible horrible experience, it also didn't have a store, and it was mainly just something you had for Counter Strike. Now, CS was MASSIVE, it still is, but that was enough to get a whole lot of people experience Steam. It didn't help the internet connection back then was, to put it mildly, shit for most people, so a constantly disconnecting program wasn't a shocking outcome in hindsight, remember, this is 2003-2004. It also felt unnecessary, you bought the game off Steam, Steam didn't let you buy anything and then anything not-made-by-valve, so why couldn't you just play CS directly, why did you have to install an additional app on your limited hardware? And then things have changed. It's my go-to shop, and their contributions to the Linux ecosystem is much welcome. There's self interest, since operating a shop on Windows comes with inherent risks, but I don't see the same interest in other parties, so I'll take it over anything else today. |
My understanding was they were solving the update problem:
Back in the day, every CS update broke the community - not everyone updated at the same time, and if you update then you can only join a server that's updated. Most people don't update immediately, and servers want to only update when most users have updated, so as a result the servers don't update. But now users don't want to update because their favourite server hasn't updated yet.
This happens every time the CS devs ship a bugfix.
Solution: force updates. Servers now have no reason not to update. The community stays unified, updates aren't inherently socially painful. That's what Steam accomplished for CS.