|
|
|
|
|
by Leo_Germond
997 days ago
|
|
IMO this is not the technical level that matter, it's the UX, if we leave aside the super duper AAA games, which would use Unreal, then it's about putting a whole lot of different assets together, and hold them with code glue. Unity has some nice things that are not there yet in godot (from the top of my mind: better font support, in term of UX once again), and C# is way better than thw half-assed language that is Godotscript. That being said I'm pretty sure that Godot is about to close this gap before 2025, given the recent boost in popularity. |
|
[1]https://docs.godotengine.org/en/stable/tutorials/scripting/c...