Hacker News new | ask | show | jobs
by angry_octet 1003 days ago
Unless your licence says otherwise, each sale is newly licencing the Unity runtime.

The plus side from this will hopefully be people reading contracts more closely before basing their income stream on it.

1 comments

> The plus side from this will hopefully be people reading contracts more closely before basing their income stream on it.

I thought the point of all this was that they changed the license. So you sign a license to use the product and spent time and money to develop your product... then they change the license so it's no longer profitable for you to sell it.

So I guess the only reasonable solution to prevent that type of thing is for the license to include wording that you have the right to continue to license it under the same conditions (and presumably price limited) perpetually.

You got it. But I'd go further -- what use is thousands of dollars in engine-specific assets for an unmaintained engine version? You should have the right to use new releases of the engine with the existing licence, and maintain feature parity and get security and bug fixes.

I'm sure someone at Unreal is working on asset conversation and API shims to allow porting Unity games, but it's a big change and costly for the developer.