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by angry_octet 1003 days ago
You got it. But I'd go further -- what use is thousands of dollars in engine-specific assets for an unmaintained engine version? You should have the right to use new releases of the engine with the existing licence, and maintain feature parity and get security and bug fixes.

I'm sure someone at Unreal is working on asset conversation and API shims to allow porting Unity games, but it's a big change and costly for the developer.