|
|
|
|
|
by angry_octet
1003 days ago
|
|
It isn't retroactive -- that would mean that they could charge you more for games you sold previously. I'm not sure I would call it retrospective either, as it doesn't change the conditions for existing licences, because you already agreed to their ability to change the price when you first agreed to the licence. Many people were unwise in agreeing to this contract. You would be able to argue that their various statements over the years have applied constraints on what those changes could be, but I think it is clear they could increase the price. Changing the transition from $0 to non-$0 probably wouldn't stand in many jurisdictions, and they seem to already been walking that back. |
|
https://forum.unity.com/threads/unity-plan-pricing-and-packa...
Q: Are these fees going to apply to games that have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones.
A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.