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by breezeTrowel
1003 days ago
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It's retroactive. https://forum.unity.com/threads/unity-plan-pricing-and-packa... Q: Are these fees going to apply to games that have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024. |
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I'm really sorry they are screwing you but words have meanings, and this is not retroactive. One legal scholar writes:
"A retroactive statute is one that operates as of a time prior to its enactment. A retrospective statute is one that operates for the future only. It is prospective, but it imposes new results in respect of a past event. A retroactive statute operates backwards. A retrospective statute operates forwards, but it looks backwards in that it attaches new consequences for the future to an event that took place before the statute was enacted."
And of course retroactive and retrospective changes cannot be made to contracts (vs law) without the agreement of parties, or a court decision. Unity is saying you have already agreed to these terms for existing licences, and must agree to new terms for new runtime licences. Something you can dispute in court, but not without significant financial risk.