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by Lucasoato 1002 days ago
They should remember that even Unity had to deprecate the Boo language to go forward :)
2 comments

Not sure Unity is a good role model...

Also, having used both Boo back in the day and GDScript in Godot more recently, I'd say that one big difference between the two is that Boo was really bad, and GDScript is actually pretty good.

What's wrong with Unity from a technical prospective not marketing/business prospective?
Unity got a stigma for delivering half baked features and dropping support for existing features without a replacement. The epitome of this was where in Netcode, where I believe they had no officially supported solution despite the engine having 2 different packages which were both half-baked, all while the DOTS variant was far from release.

I don't think Godot should go that route.

It was fat and glitchy from the get go.
Both Boo language and UnityScript were deprecated (the later was oftenly mislabeled as JavaScript, creating quite a confusion between newbies)