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by livefox
1005 days ago
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Unlike PayPal though, you can't just close your account and hop to stripe instead. Once you develop a game you're stuck with that engine until you redevelop the game. Moving engines is not easy simple or fast. It's like if I owned an old version of Photoshop and Adobe contacted me to say that because the jpg I produced blew up on Twitter I owe them $1000. I can't retroactively take the picture down and recreate it in gimp and I shouldn't have to. Most alternative products to unity simply do a hand wave to old products. "If your game was made in engine 2.0 you have this pricing structure, but engine 3.0 users have a different one" |
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Bad analogy. If you remove your game from any store, and you are not making more than 200k (free license) or 1M (for pro/enterprise license) last year, then you are fine. Nothing will be charged from you. If you released the game, did't update it, no bug fixes, nothing, but still profiting from it, and people still downloading it, then you will pay the 0.20 cents per install... It is just like that. People are jumping in a drama, that affect only huge mobile games, which are full with ads, addictive, that through Gamification try to earn screen time from the users.. Unity is greedy, but mostly the devs being affected by that, aren't those writing indie games.