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by elliotpage 1005 days ago
I don't see why there cannot be both? GDScript is perfectly useful.
3 comments

I prefer it. I'm not wasting a single second in C# until I have to.
For me it's not whether it's useful, it's whether the tradeoffs are worth it. I assume GDScript has some unique features that make it especially useful in Godot development, but the disadvantage is that the skills aren't transferrable to any other platform or environment. At least C# and C++ are applicable outside of the engines that use them.
The skills are transferrable enough. It's Python with a little syntactic sugar for Godot-specific things.

It's an easy language to pick up for beginners and powerful enough for experienced devs. Kind of the sweet spot for game dev, IMO.

I get what you're saying, but a good chunk of transferable skills are not language-specific. Programming in a video game environment is going to impress some knowledge upon you that is generally useful, regardless of the language you use.
Because as is C# is very noticeably a second class citizen. Something like Godot 4.0/4.1 missing C# support for android/ios/web shows that perfectly imo.