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by delfinom
1008 days ago
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Yea there seems to be some moronic wording on Unity's part, either they actually intended to originally charge per month or some other nonsense. It seems they will just bill monthly on the net gain in installs. They still avoid the topic of defining how a install is tracked (do reinstalls count?) and so far on their forum have not replied to it. |
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> We are introducing a Unity Runtime Fee that applies to certain Unity subscription plans based on per-game installs across any Unity-supported game platform.
> An install is defined as the installation and initialization of a project on an end user’s device.
> Each time a game is downloaded, Unity’s runtime code is also installed. The Unity Runtime Fee goes towards the continued investment in that code to support the billions of devices served every month.