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by lolinder
1032 days ago
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It looks to me like "server meshing" is a concept coined by SC for the architecture they have planned. The top page of Google for the term turns up only SC-related results. EVE uses a different, simpler model where each system is a process, and players connect to proxy servers that keep track of which system they're on (and therefore which server they need to connect to) [0]. I'm sure there are layers of caching and other optimizations built on top of that basic structure, but that's just Gall's Law in action: a working complex system invariably evolved from a working simple system. I don't think it's a coincidence that the architecture that I can describe in a single sentence is the one powering the legendary 20-year-old game, while no one seems to be quite able to explain what "server meshing" will look like except that it seems to have a lot of moving parts and still hasn't been finished. [0] https://www.engadget.com/2008-09-28-eve-evolved-eve-onlines-... |
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Note that I don't play or follow either game, but I think you're making an unreasonable comparison.