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by hwillis
1026 days ago
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That doesn't work. The biggest battle ever in EVE online[1] had 2,670 players in a single system. The server is chugging through movement/actions/collisions for a few thousand objects, almost all of them not touching and just doing raycasts. Star Citizen seems to have 100k+ entities per system[2], some with extremely complex collision (eg player models, ship interiors), many of them interacting with each other on each timestep, probably very few of them sleeping. You can't fix that with faster processors. All those updates trying to go out to players, all subject to checks, all needing updates. It's not in the same class of difficulty. [1]: https://en.wikipedia.org/wiki/Battle_of_B-R5RB
[2]: https://www.reddit.com/r/starcitizen/comments/qbqv7v/heaps_m... |
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