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by devbug
1028 days ago
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This echos my experiences, especially with the move to “live services” model for games. Often the teams working on the services for multiplayer games are very small so it’s all about leverage. They’re also embedded within a culture that doesn’t value or understand the practices and tools that are taken for granted in webdev, mostly because they’re hard to transfer to the other domains in gamedev. I’m glad to see the open source development of these tools. Personally, there’s a lot of stuff colleagues and I have built that I would love to see open sourced. Otherwise we just end up implementing the same services over and over again. Another example is patch delivery. It’s a solved problem yet everyone keeps rolling their own, or only shipping to Steam. Of course, all managed with some Jenkins scripts written by someone that’s no longer at the company. I want Fastlane for games that makes it easy to target the various distribution channels across desktop/mobile/console. |
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