Maybe I’m reading this wrong, but an additional 2ms latency on every query seems pretty unacceptable to me. Do you have any plans to mitigate this downside?
even networking alone adds about 1ms or so, and these are 2 hops each side: lb - sv - db, instead of the same instance for pgb scenario
another 1ms goes for a gain of a millions connections, multitenancy, and a lot of features that are possible to implement and are planned to implement.
i am curious what usecase do you have, that 2ms is unacceptable? in most cases it would be insignificant to network latency to the end client
2ms per query, if you need a number of queries to fulfil a request starts adding up. I think for anything approaching realtime (like games) this is quite dramatic.
another 1ms goes for a gain of a millions connections, multitenancy, and a lot of features that are possible to implement and are planned to implement.
i am curious what usecase do you have, that 2ms is unacceptable? in most cases it would be insignificant to network latency to the end client