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by egorr 1044 days ago
even networking alone adds about 1ms or so, and these are 2 hops each side: lb - sv - db, instead of the same instance for pgb scenario

another 1ms goes for a gain of a millions connections, multitenancy, and a lot of features that are possible to implement and are planned to implement.

i am curious what usecase do you have, that 2ms is unacceptable? in most cases it would be insignificant to network latency to the end client

1 comments

2ms per query, if you need a number of queries to fulfil a request starts adding up. I think for anything approaching realtime (like games) this is quite dramatic.