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by jallen_dot_dev
1037 days ago
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> The functionality seems at first glance to be a given for any game with a similar environment, but according to an observation by naoya2k, what makes Nintendo’s solution unique is that there are no physics working between Link and the dynamic object. Since both the character and object use physics, the most straightforward solution would be that Link moves together with the moving objects he is on top of as a result of physics (such as frictional force), but Nintendo apparently decided that what works better game-wise is Link being given the same movement that the object is performing, without any physics working between the two. No way this is the first game to ignore the player character in physics calculations. I'm pretty sure in GTA3 you could climb onto the roof of a car and not slide around as the NPC drives and makes sharp turns. |
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We aren't even talking about something interesting like inverse kinematics!
This patent boils down to nothing more than math, and should have been invalidated as soon as it was read. The fact that it wasn't speaks volumes on the failure of our patent system.