Hacker News new | ask | show | jobs
by jncfhnb 1044 days ago
Physics objects are generally poor fits for 2D platformers. They’re random which betrays slick level design (and endangers sequence breaks in some games). They probably fall too fast to interact with. They potentially accumulate. 2D platformer characters tend to not experience physics aside from gravity to begin with and sliding momentum as they usually cannot rotate and don’t expect to encounter forces from collisions.

Can Mario fall into a thrown ice block and acquire its velocity while it’s moving midair without pushing the block down? I think he can technically. But it doesn’t show up as something you should expect to interact with. Maybe sliding along a surface but that’s barely a physics object.