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by huggyface
5206 days ago
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With all respects, why is that comment either a) at all credible, or b) informative? It is by an anonymous person at some nebulous "middleware" company (not a description I would ascribe to someone concerned with Android GPUs...). The problem with this discussion -- it is ostensibly an iOS versus Android discussion, as if developers have the luxury of just developing for iOS and the market will follow (hint: ha! Android made most of its gains when there little to no apps for it. Apps like Netflix and others followed but didn't lead. Now you could fill your day trying out new games and apps) -- is that there are a lot of very, very strongly biased individuals and parties, and the discussion gets completely crowded out by what often ends up being bullshit (though it takes a lot of legwork and endless excluding to actually discern that). What I like to see are specifics, but they are shockingly hard to come by. Lots of vagaries and second-hand accounts of profound all-encompassing difficulties, but never specifics that could be vetted, if only to offer a fix or different approach. In this case of the linked story the vendors used Unity 3D -- why they were even writing specific shaders (double shocking given that their top-down sprite graphics, if I am understanding their apps right, are the most bog standard shaders going) is a mystery. |
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And then you have game systems that I actually consider more 'middleware', like Speedtree, Bink, etc. Those systems also need to have in-depth understandings of the target environments to optimize their output as best they can.
1: http://unity3d.com/company/news/wii-press.html