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by sleepybrett
1059 days ago
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I think eventually we may see some tracked controllers, perhaps they shied away from them for launch because they would add to the already higher than expected price point and won't be used in most of the work-focused scenarios they seemed to present. Having to stop typing to pick up a controller to twiddle some 3d ui and then swap back to keyboard seems .. shitty. |
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A device like this already has so many conflicting constraints to deal with that I’m not really surprised that they didn’t prioritise the things that would benefit gaming.
Hand controllers may well come a few years down the line (if the product line survives that long), but it’s very much in line with their behaviour historically to initially avoid requiring additional input devices: anyone remember how long it took Apple to release a stylus for the iPad?
Also seems like their efforts to protect privacy by restricting direct gaze input access may make certain kinds of gaze-related input actions tricky to implement, but the Unity video shared earlier suggested that they may be giving developers more access to that stuff (at least via Unity-based apps) than they’d previously implied.