| ? This is mostly wrong? > The reason gamers want higher framerates is mostly for lower latency, "Gamers" are absolutely not a monolithic group, but in general, they mostly want higher frame rates because higher frame rates does a better job of feeling and looking fluid. > faster reaction times, 60 fps is 16 ms per frame. The end to end latency for a decent video game setup will be ~50 ms, and it's pretty well decoupled from frame time. The actual frame time will only constitute a small fraction of the overall latency. Most setups will have an end-to-end latency of 100ms. So the difference between 60fps and 120fps is even less cogent. > and a bigger advantage in online play. Most gamers play in 30fps or 60fps on console. There is definitely a lot of folks playing framerate sensitive games (like CS:GO) on PC which do benefit from increased framerate, up to ~300fps (above that gets complicated). But the vast majority of gamers are limited by skill and will see marginal benefit above 60. > DLSS 3 'fakes' it's higher frame rates. As a result you might have 120 fps, but it's going to feel like 60hz. Visually it looks a lot like 120. Digital Foundry has a video on this. Outside of definitely noticeable visual artifacting 120 fps with DLSS3 looks and plays like... 120 fps. Saying it feels like 60 is a wild thing to say. It's possible that all games today running DLSS3 poll the input at the true frame rate, rather than that with the frame gen, but if we're talking about the difference between a 60 poll per second versus a 120 poll per second that difference in latency is only going to affect the top tier of players in the kinds of games where millisecond latency matters (an inherently niche set) You could say that all gamers want the absolute best possible 300+fps setup to their online play, but where they're not primarily limited by skill, they're going to be predominantly limited by budget. Doubling your framerate from raw compute alone will more than double your cost. There are valid criticisms to DLSS3. I've never heard or seen anything you're mentioning here. Source: I'm a graphics engineer in the industry (Not Nvidia) |