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by flohofwoe 1074 days ago
> because higher frame rates does a better job of feeling and looking fluid

But a higher frame rate also does a good job of reducing input latency with the same number of frames in flight. Just try a game which uses the system mouse pointer and where you can move things around with the mouse. The difference in distance between the mouse pointer and the dragged thing at 60 vs 120fps is quite dramatic, even more so on 30 vs 60fps. This is just an obvious visual representation of what is a bit more subtle when using a first-person control scheme (which many non-hardcore gamers probably don't pay much attention to, but they still might wonder why one game feels "laggy" and another feels more "crisp")