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Someone else posted this down in the bottom of a comment thread somewhere, but I think it deserves to be at the top level: https://www.youtube.com/watch?v=5Dw3aKbw5Wo This is a smart, motivated audio engineer talking about Atmos. Quick summary: it's awful when it works perfectly, and it almost never works perfectly, in fact, it rarely works at all. Good luck trying to get Atmos working, and even if this was a completely open standard, would you really bother? |
I agree that games support could be better but that's mostly up to publishers. As for music, I've tried it and it's fine but it's mostly a gimmick for selling remasters of established artists IMHO. Tidal has a lot of Atmos music content. It seems he was trying to use Amazon Music and Amazon is notorious for not supporting Dolby standards because of the cost.
I've worked in audio professionally and software I created is used in lots of movies and music.