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by fxtentacle
1075 days ago
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In my opinion, the problem is not Atmos, it's the lack of head-tracking. That's why it can sound awesome on a calibrated surround speaker setup but usually fails to deliver on headphones. I once built a wwise plugin that allows you to play Atmos and the likes on a Oculus with proper Headphone Surround 3D and everyone agreed that it was fantastic. But those consumer $0.01 ASICs integrated into mainboards obviously can't compete with a solution that has more sensors and GHz of compute available. |
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