| You really just answered this yourself: > Assume a computer would need several minutes to simulate everything that would've happened in the stick. I clearly got the output faster than a computer (and with more precision), so does this imply I'm doing anything particularly fascinating? You assert that you have output faster than a computer with more precision. However, you do not have any empirical data, just observable data; as stated by zdragnar: > The difference between you breaking a stick and the computer modeling it is that you've measured nothing. You don't know, with any precision, the amount of force you used, the rate the stick broke at, how much mass remains in the two pieces and how much was lost to splintering, etc. Then you further state that you can measure those with a ruler and a scale; however, this inherently takes time with significant uncertainty in your measurements and calculations. Whereas a computer will provide all of those numbers. The other thing to consider is the method of simulation such as finite-element analysis (FEA) and the resolution you need. You can get segmented data all the way to down a specific volume of that stick, good luck with the hand calculations on that. |
Here’s perhaps a more clear example. The universe influences itself at a distance with all bodies acting on all other bodies at once. This is a classical nbody problem where n->inf. We can measure quite easily these effects without perturbing the system, which would not be able to progress a single iteration in the entire span of the universe if simulated by a computer.