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by 130e13a 1089 days ago
another modpack that should be mentioned here is pyanodons [0]. similar to space exploration it also extends the game significantly after the rocket launch, but it also adds additional content before (in fact, the rocket launch itself becomes rather unimportant and is an at first optional blue science tech)

pyanodons adds very realistic ore processing chains, petrochemical processes (the main developer, pyanodon, is a chemical engineer by trade), energy generation mechanisms, electronics overhauls, and also farming components including both plants and animals.

overall, a full py run will easily take 1500+ hours. it's probably not particularly enjoyable for most vanilla players, but if you liked mods such as space exploration or nullius, you might find some enjoyment in py

[0]: https://mods.factorio.com/user/pyanodon

5 comments

> another modpack that should be mentioned here is pyanodons

For the sake of anyone's sanity, I wouldn't mention that.

1500 plus hours.... people sure have different philosophies on life
What, you'd rather spend that time working "for the man"? ;)

To be honest, I used to be much more critical about how people spent time - particularly how I spent time ... Then I learned to stop worrying and love the reality: there is no 'purpose' (which is, itself, open to as many interpretations as you're able to and comfortable entertain[ing])...

pyanodons really does seem like grind for the sake of grind. It's great if you're basically a utility monster for factorio's core gameplay and want as much of it as possible without any regard for repetition, or you really get a lot out of the satisfaction of achieving ridiculous goals, but most people are not likely to find it very fun, even if they liked seablock or SE.
pY is very much not repetition of vanilla, not only it pushes Factorio to its limits in terms of features and of course PC load (if not in the same way than the new SpaceX), part of the fun is to have MANY alternative ways to produce most of the things, then decide which one you want to use.
>1500+ hours

Ahh, so if I start a game now, and play a reasonable (dedicated, honestly) 2 hours a night, every day, I'll have completed it in 2025.

Wild. Not for me!

Py is as hardcore as it gets, and a lot of even experienced players don't pick it up for that reason.

That being said, the Factorio crowd I rub shoulders with 1500 hours is not a lot. Heck, i myself am about 4-5k hours of gameplay and mine are rookie numbers :D

Factorio allows for an extremely wide ways to play it, multiplayer is it's own world entirely if you find a decent crew to play with (there are many communities around Factorio).

And then there's Clusterio that opens a whole new dimension of what's possible.

Think of it as a zen garden.

https://en.wikipedia.org/wiki/Japanese_dry_garden

You spend a small amount of time each day meticulously crafting the factory/garden to unwind. The time it takes isn't a problem. The goal isn't to 'win'.

I've played Factorio (and Satisfactory, and DSP) and I understand that you can just do a bit here and a bit there but still. And I've spent 1,500 hours in some games (with a couple of hours a night, most - but not all - nights) too. Even so, it's intimidating to start such an endeavour.
Space Exploration moves the rocketship even earlier (considering the extra complexity, still earlier than in vanilla).