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by Hexigonz
1089 days ago
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This article couldn't have come at a more perfect time. I slogged through myriads of tutorials for unreal and unity. I watched dev logs where people seemed to effortlessly build their ideal worlds and then go viral for it on youtube. All while thinking "if I could ever just take some time away from my web dev career, I could make games too. But it takes so much time to get started." Enter Godot. I have LOVED it. It has absolutely changed the way I think about game dev, and the journey with it so far has been refreshing. It feels natural to code in, things are organized in a way that I don't need a degree in the engine to understand, and the UI is simple and clean. This post inspired me even more to keep going full bore with Godot. Thanks man. |
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Heads up that a majority of these are “fake”, and/or stretch the truth considerably. There was one where in one video they had made a fully realized open world in Unity and in the second they implemented flying.
It’s all smoke and mirrors. These creators have spent weeks getting these games to the point at which they’re at. Whether it’s in training, or in previous failed games, or in creating templates to make future games, it’s never that easy. There are so many nuances to these engines that you can easily lose an entire day just fiddling with one feature or fixing a bug.
So take it with a grain of salt.