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by jamesaguilar 5230 days ago
That's not really very surprising. You probably wouldn't have played D2 for very long if it was only normal difficulty, and only the section before Blood Raven.

Personally I quite enjoyed the beta, a lot more than I enjoyed the same period of the D2 game. I'm anticipate spending many, many hours enjoying D3.

1 comments

It's not even the length or difficulty, I just didn't feel motivated to get through it. Maybe the rest of the game will be better but I felt the beta had really terrible pacing, claustrophobic corridor-style level design and an odd Tim Burton-Warcraft universe fusion art style.
In a game that is so progression based, knowing that all the power you accumulate will go to no useful end can be a real motivation killer. The point of Diablo games has always been to get nice stuff so you can murder progressively more difficult enemies. When there isn't going to be a progressively more difficult enemy, why get nice stuff?

I didn't have any problem with the pacing, somewhat agree on the problem of corridor level design, and again I had no problem with the art style. But some of that is a taste issue where our priorities just don't align.

Maybe the rest of the game will be better but I felt the beta had really terrible pacing, claustrophobic corridor-style level design and an odd Tim Burton-Warcraft universe fusion art style.

Sounds like Diablo 2. (I loved that game, btw.)