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by JS_startup 5220 days ago
It's not even the length or difficulty, I just didn't feel motivated to get through it. Maybe the rest of the game will be better but I felt the beta had really terrible pacing, claustrophobic corridor-style level design and an odd Tim Burton-Warcraft universe fusion art style.
2 comments

In a game that is so progression based, knowing that all the power you accumulate will go to no useful end can be a real motivation killer. The point of Diablo games has always been to get nice stuff so you can murder progressively more difficult enemies. When there isn't going to be a progressively more difficult enemy, why get nice stuff?

I didn't have any problem with the pacing, somewhat agree on the problem of corridor level design, and again I had no problem with the art style. But some of that is a taste issue where our priorities just don't align.

Maybe the rest of the game will be better but I felt the beta had really terrible pacing, claustrophobic corridor-style level design and an odd Tim Burton-Warcraft universe fusion art style.

Sounds like Diablo 2. (I loved that game, btw.)