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by AgentK20
1094 days ago
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ocelotpotpie's sibling reply to this has good explanations for the terminology. If you're curious to actually see the software: * https://www.spigotmc.org/wiki/bungeecord/ - Older, less-performant but still used by some teams * https://papermc.io/software/velocity - Newer, more performant, maintained by the team that makes Paper, one of the leading performance MC server implementations. For context of scale btw, when Hypixel had 200k+ players online at peak we had something like 2,000+ 1U E3-1271v3's each with 32GB RAM, all colo'd in a single DC in Chicago. Egress is 70-80gbps or so 95th percentile, with most months (at high peak) egressing 10PB/mo+ of real-time, uncacheable data. |
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I thoroughly enjoyed creating different game modes, similar to Hypixel. Whenever I would play on Hypixel I’d think about how the games had been implemented.
Seeing this thread brings back a lot of nostalgia. Reading through these comments makes me realise that a lot more work went into these servers than I had ever imagined. Naive me thinking it was just a bunch of spigot servers with bungeecord thrown on top.
I’d love to revisit and get back into it all. Alas, I’m stuck working on software nowadays instead.