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by lrem
1091 days ago
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That is 100 players per server = 12.5 players per hardware thread. The linked article got 31 players per available hardware thread, but was only able to saturate part of the CPU landing at about 70 players per used hardware thread. The TPS also dropped by a factor of 3. If you were running at 50% utilisation and maintained 20 TPS, then I don't see a significant increase in performance. I imagine I'm missing the point ;) |
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