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by TeMPOraL
1096 days ago
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It's worse than that - the game was, and remains to this day, an world-wide commercial success, despite that anyone who played it a couple times hates the experience; what's more, most people hate it for generic reasons like "playing it with my family sucks", not realizing it's the game that's structurally anti-fun, nor that this was intentional, nor that it's because it's mirroring the real aspects of the American economy. Talk about tricking everyone into participating in a direct, visceral lesson, and somehow failing to actually teach anyone anything. |
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Played by the rules (or using the official "short game" rules), it is not that bad. There has been a lot of progress made in board game design in the last few decades and there are way better options today, but if you are stuck with Monopoly, just read the damn rulebook, it will improve your experience a lot.
A game should take less than an hour, involve a lot of negotiation, and be pretty aggressive (gameplay-wise!).