|
|
|
|
|
by kaba0
1099 days ago
|
|
I don’t know, I think you are a bit overhyping the effects, but anyway — this is very creepy. Even if the effect stops at being able to manipulate people on a short-term (e.g. in-“game” transactions, etc) basis more effectively than the already criminal (morally) existing manipulations. Also, I tried looking into the Strategic modification.. paper? but didn’t find it. |
|
And yes, it's creepy for sure. There is a theory that every generation witnesses a key technological development and is 'lost' to that development, and the generation that grows up with that technology is immune to it. I imagine VR is going to be a technology like that, there will be people 'lost to it' in the same way that people were lost to TV or to smartphones today ( ref: https://www.youtube.com/watch?v=6Olt-ZtV_CE ). Ethically VR is going to be a minefield.
Here's the paper that coined the phrase:
https://www.frontiersin.org/articles/10.3389/fpsyg.2019.0035...
And here's I think one of the better papers giving that explanation in terms of VR.
https://pubmed.ncbi.nlm.nih.gov/30553934/
Although I come more from a mechanistic/biological background, but there the research has not come so far, AFAIK.
Although Catherine Dulac and Christian Broberger are on the cutting edge in that area.
https://www.youtube.com/watch?v=xtiZb-kuexU
That lecture is a fantastic place to start, and the statement at 6:55 is key to seeing why VR is going to be a game changer.
*edit*
Maybe also this lecture too, the shear scale of the visual system in the brain is another key aspect to how VR can be so powerful.
https://www.youtube.com/watch?v=G2jfPZLhTIY