| I think I'm being pretty mild on the effects :) But maybe that's the enthusiasm of working in the field. And yes, it's creepy for sure. There is a theory that every generation witnesses a key technological development and is 'lost' to that development, and the generation that grows up with that technology is immune to it. I imagine VR is going to be a technology like that, there will be people 'lost to it' in the same way that people were lost to TV or to smartphones today ( ref: https://www.youtube.com/watch?v=6Olt-ZtV_CE ). Ethically VR is going to be a minefield. Here's the paper that coined the phrase: https://www.frontiersin.org/articles/10.3389/fpsyg.2019.0035... And here's I think one of the better papers giving that explanation in terms of VR. https://pubmed.ncbi.nlm.nih.gov/30553934/ Although I come more from a mechanistic/biological background, but there the research has not come so far, AFAIK. Although Catherine Dulac and Christian Broberger are on the cutting edge in that area. https://www.youtube.com/watch?v=xtiZb-kuexU That lecture is a fantastic place to start, and the statement at 6:55 is key to seeing why VR is going to be a game changer. *edit* Maybe also this lecture too, the shear scale of the visual system in the brain is another key aspect to how VR can be so powerful. https://www.youtube.com/watch?v=G2jfPZLhTIY |